The Unit Cannon with build 76456

The moment has finally arrived, the Unit Cannon is here with all new art and ready to launch the sexiest planetary invasions yet. In addition the main menu has had an overhaul, a new player guide has been added and a host of balance changes made intended to make air more counterable by ground and bring naval play back. This is all part and parcel of build 76456.

The full list of changes is below. As ever, if you have problems with the new build make sure that you’ve tested with your mods disabled before reporting the issue to Uber.

Unit Cannon

Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases!

We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard!

Planetary Annihilation New Main Menu

Planetary Annihilation Player Guide

For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create.

Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board!

Unit Cannons firing

We hope you enjoy the new changes as much as we do, and if you would like more detailed change report, take a look at the extensive list below.

Balance

Orbital

Unit Cannon

  • Metal Cost: 14,400
  • Health: 3,000
  • Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
  • Metal Build Rate: 120
  • Energy Draw Rate: 4,050
  • Maximum Pod Capacity: 12
  • Rate of Fire: 3.0
  • Drop Pod Initial and Max Velocity: 150.0
  • Drop Pod System Velocity Multiplier: 20.0
  • Gravwell Velocity Multiplier: 10.0
  • Factory Cooldown: 3.0

Ion Cannon (Umbrella)

  • Added anti-entity weapon to intercept Unit Cannon drop pods
  • Anti-Pod Rate of Fire: 2.0
  • Anti-Pod Range: 180

Naval

Naval Factory

  • Build Cooldown decreased to 3.5 from 8
  • Size decreased by 25%
  • Advanced Naval Factory
  • Build Cooldown decreased to 6 from 20
  • Size decreased by 25%

Destroyer (Orca)

  • Move Speed increased to 9 from 6
  • Acceleration decreased to 30 from 60
  • Brake increased to 90 from 60
  • Health increased to 1500 from 1000
  • Shell damage increased to 50 from 40
  • Torpedo velocity decreased to 50 from 60
  • Torpedo Splash Radius set to 10
  • Torpedo Full Damage Splash Radius set to 1
  • Size decreased by 25%

Gunboat (Piranha) — Previously Sea Scout

  • Role name changed to Gunboat from Scout
  • Name changed to Piranha from Sunfish
  • Metal cost decreased to 150 from 300
  • Health increased to 175 from 100
  • Acceleration decreased to 50 from 200
  • Brake decreased to 150 from 200
  • Move Speed decreased to 15 from 20
  • Sight Radius increased to 150 from 100
  • Damage increased to 20 from 15
  • Ammo Initial and Max Velocity increased to 130 from 80
  • Range increased to 130 from 90

Frigate (Narwhal)

  • Move Speed increased to 9 from 7
  • Acceleration decreased to 30 from 70
  • Brake increased to 90 from 70
  • Shell Rate of Fire decreased to 1.25 from 2
  • Shell effects changed to match the destroyer shells
  • Missile Rate of Fire increased to 3.0 from 1.5
  • Missile Range increased to 150 from 100
  • Missile Ammo turn rate increased to 720 from 360
  • Missile Ammo lifetime increased to 3.0 from 1.0
  • Enabled spread_fire on missiles
  • Size decreased by 25%

Battleship (Leviathan)

  • Move Speed increased to 8 from 6
  • Acceleration decreased to 30 from 60
  • Brake increased to 80 from 60
  • Health increased to 6000 from 4000
  • Rate of Fire increased to 0.2 from 0.1
  • Size decreased by 25%

Missile Ship (Stingray)

  • Move Speed increased to 8 from 6
  • Acceleration decreased to 30 from 60
  • Brake increased to 80 from 60
  • Size decreased by 25%

Defense

Single Barrel Laser Tower

  • Health decreased to 500 from 750
  • Metal Cost decreased to 225 from 300

Laser Tower

  • Metal Cost decreased to 350 from 450

Flak Cannon

  • Metal Cost decreased to 900 from 1600
  • Health increased to 2000 from 1000

Torpedo Launcher

  • Metal Cost decreased to 400 from 600
  • Splash Radius set to 10
  • Full Damage Splash Radius set to 1

Advanced Torpedo Launcher

  • Metal Cost decreased to 1000 from 1800
  • Splash Radius set to 10
  • Full Damage Splash Radius set to 1

Artillery

Pelter

  • Health increased to 500 from 450
  • Metal Cost decreased to 900 from 1500

Holkins

  • Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000
  • Ammo Demand reduced to 2,500 from 20,000

Air and Anti-Air

Spinner

  • Ammo turn rate increased to 720 from 360
  • Ammo lifetime increased to 3.0 from 1.0

Bomber

  • Turn rate increased to 110 from 75
  • All ground based AA will now prioritize bombers and gunships

Land

Dox

  • Acceleration decreased to 50 from 200
  • Deceleration decreased to 50 from 200

UI

  • Newly redesigned Main Menu
  • New backgrounds on some loading screens
  • Nukes now have orbital trajectory lines
  • New Player guide added
  • Accessed from main menu or using F1 key or escape in game
  • Secondary colors are now selectable

System Editor

  • Using the advanced controls now requires explicit activation with a dialog prompt.
  • You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets.
  • The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits.
  • You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss.
  • The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet.
  • The system editor will indicate how much custom data is currently stored for a planet.
  • CSG palette now in place
  • CSG brushes now show up on cursor when selected
  • Custom start spots now available in System Editor

General

  • Naval sound pass
  • Added Cosmic Edition names to credits
  • Gunboat (previously Scout Boat) has a new model

Bug Fixes

  • Fixed “My Replays” view to now show your replays
  • Holding down backspace will no longer exit to main menu
  • AI and Subcommanders should now be working again
  • Fix system editor issue: Load planet bug
  • Crash fixes for server
  • Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it.
  • Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory.
  • Torpedos should now only fire while the commander is on the seafloor layer.
  • Fixed crash for out of game match notifications on Linux
  • Fixed disconnected icon in game
  • Fix for Bombers being able to sit above targets and bomb
  • Fixed Bombers clearing their focus target when attack order is cancelled
  • Fix for units not being at max health when a fabber with high build rate assist

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