PTE 94638 released

  • Date: 27th May, 2016
  • Category: PTE
  • 0

Uber have put out another PTE. This might be the last one before it’s released to stable, fingers crossed and all that. We’ve summarised the changes for you, and while we reported last time that the fix for lobbies with an unjoinable slot had been fixed, it has definitely been fixed this time.

There are still no PTE servers, so for the Legion Expansion players among you your games still need to occur on local servers with the AI. Or a custom server running PTE if you fancy setting one up. Once PTE goes to stable Legion will be playable on Uber’s servers once again.

Feedback and bug reports should go in the official thread.

Summary

  1. Reworked replay_loading to support server mods in replays and saved games (first pass)
  2. Added metal spots count to planets in live game
  3. Fixed look at player for spectators, minor focus issues and added right click for PIP
  4. Added additional planet info to selected system in new game lobby
  5. Fixed fix for can’t join empty slot issue

Full changelog

Reworked replay_loading to support server mods in replays and saved games (first pass):

  • added pageSubTitle for detailed status
  • added gameModIdentifiers for server mods used in replay
  • added mods_info handler hook for community mods to load companion mods
  • added downloading_mod_data handler to show downloading server mods status
  • removed unused request_config and mod_msg_sv_ccl_set_replay_config handlers
  • added busy animation in connect_to_game
  • reworked sequence of events to support server mods in replays and saved games:
    • wait for replay to fully load with server mods info
    • process replay config
    • wait for client to connect and send first heartbeat from replay_loading
    • send mods info to client
    • wait for send_mods request from client (allows client to mount missing companion mods)
    • send mods to client with downloadModsFromServer
    • wait for mod_data received
    • send any cooked files to memory mount
    • wait for memory_files_received
    • generate armies
    • create sim from replay
    • move to playing state
  • added mods_info client message sent when replay is fully loaded and client sends heartbeat from replay_loading
  • added send_mods handler when client is ready to download server mods and any cooked files
  • added mod_data_received handler when server mods have been download and mounted on client

Added metal spots count to planets in live game

  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
  • exposed PlanetModel for modding
  • exposed planetThrusterString for modding

Fixed look at player for spectators, minor focus issues and added right click for PIP:

  • fixed missing look at player for spectators
  • added right click show in PIP using lookAtPlayerIfKnownInPIP
  • changed track commander to use new track_commander handler in live game
  • added right click to track commander in PIP
  • added track_commander handler and trackCommander with optional holodeck to live game
  • added primary holodeck focus when handling planet clicks in live game
  • added primary holodeck focus when selecting sun in live game
  • added primary holodeck focus on commander spawn in live game
  • added updating of existing game options so observables can be used by mods in live game
  • tweaked showAlertPreview to support multiple PIPs

Added additional planet info to selected system in new game lobby:

  • fixed and deleted old lobbyId observable in new_game
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip
  • added planetTooltip for modding
  • added halleys required icon
  • exposed process system for modding
  • exposed processSystemPlayersText for modding
  • exposed processSystemPlayersCSS for modding
  • fixed editable econ rate for players
  • added highlight to econ rate when not 1.0

Fixed fix for can’t join empty slot issue

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