PTE 79270 – the Grenadier which could

We’re getting awfully close to that mid-March release, but before then another PTE has been released following on from PTE 79020. Features of this patch include another nerf to radar, further nerfs to walls with increased costs and removal from the Combat Fabber, and a major buff to Grenadiers. Even more importantly, a huge update to the default systems with all the existing systems updated and new ones added for ranked mode!

Uber’s tvinita has said he wants as many people testing this one as possible so check out our guide on installing PTE and then let Uber know what you think.

Balance

Assault Bot (Dox)

  • Move Speed increased to 18 from 17

Grenadier

  • Vision Range increased to 130 from 120
  • Splash Radius increased to 6 from 5
  • Full Damage Splash Radius increased to 2 from 1
  • Range increased to 125 from 115

Walls

  • Metal Cost increased to 50 from 40
  • Health decreased to 3000 from 4000
  • Atrophy Rate increased to 20.0 from 0.416667

Radar

  • Radar Radius decreased to 450 from 500

Advanced Radar

  • Radar Radius decreased to 900 from 1000

Vehicle Factory

  • Placement Size changed to [30,60] from [40,60]
  • Area Build Separation increased to 6 from 3

Air Factory

  • Placement Size changed to [30,30] from [40,40]
  • Area Build Separation increased to 6 from 3

Bot Factory

  • Placement Size changed to [30,55] from [40,55]
  • Area Build Separation increased to 6 from 3

Naval Factory

  • Placement Size changed to [20,50] from [40,50]
  • Area Build Separation increased to 10 from 3

Advanced Naval Factory

  • Area Build Separation increased to 10 from 7

Tactical Missile Bomber (Hornet)

  • Added air_pbaoe as death weapon

Interplanetary Fighter (Phoenix)

  • Added air_pbaoe as death weapon

Unit Cannon

  • Health increased to 18,000 from 9,000

Air Scout (Firefly)

  • Sight Radius decreased to 250 from 300

Combat Fabricator

  • Can no longer build walls.

Maps

  • Updated every ranked system with new iterations
  • Added new ranked system Amplus to the matchmaking pool.
  • Added new systems Amplus and Blitz to the default system list.

Planetary Annihilation PTE 79270 Planetary Annihilation PTE 79270 Blitz

  • Adjusted the recommended players for all of the ranked systems and the PAX system.
  • Removed Battlefield and Inner Sol System from the premade system list.

Save/Load

  • General bugfixes to save/load
  • Beta added to in-game Save button

Bugfix/Polish

  • Fix to lack of vision on replays
  • Improvements to losing buildings when drag building
  • Fix for groups of units going too slow when moving with other groups
  • Perf improvements tied to projectile events
  • Improvements to Idle system
  • Fix for Commanders not being able to assist factories
  • Fix for vision issues on reconnect

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Evil Twins Qualifiers VODs have arrived

Did you miss out on seeing Evil Twins Qualifiers live? Sucks to be you. But don’t worry, while it’s always more fun to watch these events live we’ve still got you covered with VODs of every game cast by Sorian, PAG_Matiz, OtterFamily and BSport on both channel 1 and channel 2. Head over to the matches page and look for the YouTube symbol.

And don’t forget to tune in this Saturday, 14th March at 19:00 UTC for the Evil Twins Finals, where the winner of the qualifiers will compete with several veteran players for the final prize.

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Evil Twins, from qualifiers to Finals. Also King of the Planet and Rainbow Racers.

30 players fought 36 matches over the course of 5.5 hours. It was long, it was bloody, but at the end a single victor emerged in the Evil Twins Qualifiers.

Our thanks go out to our casters, the players, and of course to all of you who joined us for this marathon event. We witnessed a lot of very close, hard fought games which really went down to the wire. We saw cautious play, we saw bot spam, we saw tech rushes and we saw orbital. There was never a dull moment, and even though Twitch’s chat decided to randomly not send messages (while giving the appearance that it had) you persevered and stuck with us. Thank you.

It’s not over yet though, the victor of the qualifiers joins seven others in the Evil Twins Finals. This will be a true clash of the best, with both the quarter-finals and semi-finals being best-of-three, ending in a best-of-five final. We can’t wait and we hope you’ll join us again.

And a little further down the schedule is our newly announced King of the Planet 12. This is a confrontation we know a lot of you have wanted to see, so check out the fantastic trailer and make the 28th March 15:00 UTC is in your diary.

Finally, following on straight after King of the Planet 12 finishes is the Rainbow Racers Grand Prix, a tournament open to teams of three for the Rainbow Racers mod. It’s PA, but driving cars around wacky race tracks!

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Evil Twins Qualifiers starts in three hours

Just a reminder to everyone that we will be livestreaming the Evil Twins Qualifiers in a little under three hours time. 49 players are competing for the single wildcard place in the Evil Twins Finals where they will meet seven of the best players the game has to offer.

We’ll be transforming the homepage of exodusesports.com into our live page where you can see all the actio. We’ll be running two streams, channel 1 with Sorian and PAG_Matiz, and channel 2 with OtterFamily and BSport. Our live page will let you switch between them with ease.

It promises to be an epic event, and possibly the final tournament played on the current balance. So be sure to come watch it live, along with hundreds of others to cheer on your favourites and vote on the outcomes.

We’ll see you there.

And for those who missed it here is the final map order:

  • Round 1
    • Forge
  • Round 2
    • Berg
  • Round 3
    • Duat
  • Quarterfinals
    • Pacific
  • Semifinals
    • Forge
    • Meso
    • Berg
  • Final
    • Styx
    • Pacific
    • Berg
    • Meso
    • Forge

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PTE 79020 – the one with the wall nerf

  • Date: 5th March, 2015
  • Category: PTE
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With PTE expected to go to stable “in mid-March” you’re reaching the end of your opportunities to provide feedback. Following on from PTE 78886 comes the latest PTE with a further nerf to walls. As ever, if you want to try out the PTE check out our guide on how to install it.

Balance

Wall

  • Metal Cost increased to 40 from 35
  • Health decreased to 4000 from 5000
  • Atrophy Cooldown decreased to 0.5 from 15.0

Orbital Factory

  • Health decreased to 9,000 from 15,000

Orbital Mining Platform (Jig)

  • Nuke Radius increased to 250 from 230
  • Area Build Separation increased to 100 from 50

AI

  • Adjustments to how AI prioritizes based on planet resources

Polish/Bugfixes

  • Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it)
  • Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers
  • Fix for rare cases where units would not fire
  • Fix for a few coherent crashes
  • Fix for missing vision on reconnect
  • Beta tag added to Save/Load buttons on the main menu

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PA 66% off in SteamOS sale

  • Date: 5th March, 2015
  • Category: Sale
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It’s time for another one of Valve’s Steam sales that we all know and love, this time it’s a SteamOS sale. Planetary Annihilation is 66% off until the 9th March.

Take this opportunity to snag a copy for your loved ones, close friends, not so close friends, one card only at Christmas time acquaintances, and that guy you met that one time at a party.

Most importantly: spread the word! It’s an exciting time to be playing Planetary Annihilation. We have the Unit Cannon, we have subs, save/load is in testing, and the latest PTE is bringing home a balance that’s better than ever. If they’re still not convinced them have them tune in to Evil Twins to see the game in action.

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PTE 78886 now ready for testing

  • Date: 3rd March, 2015
  • Category: PTE
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Hot on the heels of PTE 78783 is the latest in Uber’s balance experiments and save/load testing. This is “the one with the radar changes”. There are of course plenty of fixes for the save/load system too.

If you want to help test but don’t know how then check our PTE guide. And, as ever, leave your feedback from Uber in the official thread.

Balance

Orbital Deepspace Radar

  • Metal Cost increased to 600 from 300
  • Celestial Observers now give system-wide orbital radar coverage as opposed to system-wide orbital sight coverage.

Orbital Fabricator

  • Can now reclaim features and wreckage
  • Can now assist and repair units and structures in the orbital layer.
  • Can now assist and repair teleporters.

Air Scout (Firefly)

  • Sight Range increased to 300 from 200

Radar

  • Radar Range increased to 500 from 400
  • Orbital Sight increased to 600 from 500

Advanced Radar

  • Radar Range increased to 1000 from 800
  • Orbital Sight increased to 1200 from 1000

Save/Load

  • Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber)
  • Fix for weird floating units after load
  • Annihilazer should now load correctly (unless it’s mid-fire, you will need to fire it again in that case
  • Craters now load correctly
  • Alliances restored during save/load
    • Loaded games don’t end properly when allied victory is true (upcoming)
  • Fix for game not ending correctly after load

Bugfix/Polish

  • SimWeapon will no longer try to use the previous pitch when finding a firing angle.
  • Credits system added for our writer
  • Coherent fix for crashes
  • Fix for a crash during shutdown

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Catch-up with the action from The Lord’s Annual

It was a 09:00 UTC start, perfectly suited for its primarily Australasia teams and absolutely terrible for almost everyone else. Thankfully G0hst, LuckyRed and Beerforkids were present to the capture all the action for those of us still sleeping in our beds.

Watch as ten teams of three battle for 30 AUD across an exciting variety of maps, courtesy of Guest1. VODs of the matches are available over on The Lord’s Annual tournament matches page, just look for the YouTube symbol, or visit the videos’ archive.

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PTE 78737 where Dox get slower (UPDATE: PTE 78783)

  • Date: 27th February, 2015
  • Category: PTE
  • 0

Following on from PTE 78679 comes further balance changes, this time to the bot side of the equation. It also has a number of optimisations and crash fixes. Feedback for Uber should be left in this thread.

If you’re not sure how to install a PTE then refer to our eXodus explains guide.

Balance

Assault Bot (Dox)

  • Move Speed decreased to 17 from 20

Boom Bot

  • Damage decreased to 600 from 700

AI

  • AI unit cap is now adjustable via the ai_config file

Pathing

  • Units falling behind the group will now pathfind much better

Save/Load

  • First pass for Save/Load to work on PlayFab servers (allows remote saves instead of just local)
  • Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass)
  • Save games filter added to Replay browser

Bugfix/Polish

  • Performance improvements for large army battles
  • Optimization pass on weapon tasks
  • Fix for a client crash
  • Fix for a crash in weapon tasks
  • Fix for economy storage being reset on load
  • Fix for animation issues on paused factories on load
  • Fix for fog of war units losing state on load
  • Fix for Surrender not working
  • Fix for deleting commander not working
  • Fix for sim crash
  • Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue)

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PTE 78679 – now with save/load

  • Date: 25th February, 2015
  • Category: PTE
  • 0

Following their announcement and roadmap earlier today, Uber have released PTE 78679 with a first pass saving feature. It’s skirmish only right now, but it’s the beginning of something beautiful. Of course, this isn’t the only thing to change, there are further balance tweaks and AI improvements.

PTE feedback should go in this thread, meanwhile any feedback on the save/load feature should go in this one.

Save/Load

Planetary Annihilation PTE 78679

  • Very first pass on Save/Load now in game
  • Save/Load now works with local AI Free For All skirmish
    • Currently it will not remember alliances
  • Save/Load currently does not function for Galactic War
  • Save/Load currently does not work on PlayFab games
  • Spectating won’t work after you lose a loaded game
  • The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved
  • After loading a game, Surrender does not work, you will need to delete your commander to quit the game back to main menu.
  • You can also view save files as a replay
    • In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning
  • Next passes will be adding some of the missing functionality from above

Balance

Orbital Fabricator

  • Can now only assist items that it can build.

Grenadier

  • Max Firing Velocity increased to 68 from 58
  • Min Firing Velocity increased to 65 from 55
  • Range increased to 115 from 105

Fighter (Hummingbird)

  • Health decreased to 150 from 200
  • Death Weapon set to air ammo instead of ground ammo

Bomber (Bumblebee)

  • Death Weapon set to air ammo instead of ground ammo

Interplanetary Fighter (Phoenix)

  • Health decreased to 200 from 300
  • Ammo Lifetime decreased to 2 from 5

Battleship (Leviathan)

  • Ammo Lifetime decreased to 4 from 10

Anti-Nuke

  • Ammo Lifetime decreased to 5 from Infinite
  • Velocity increased to 500 from 400

Defense Satellite (Anchor)

  • Metal Cost increased to 2200 from 1800

AI

  • Improvements to AI threat handling
  • Added Submarine influence for the AI
  • AI will scout smarter depending on difficulty

Bugfix/Polish

  • Improvement for dark side of the planet with shadows turned off
  • Upgrade to Coherent 2.5.4
  • Change Gamma display name from Delta to Gamma
  • Improvements to sim performance with large numbers of units
  • Factory build task improvements

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