Legion Expansion v0.15.0 released – the balance build

The Legion Expansion has been out for over a month now, and in that time we’ve been not only running internal playtests, but also watching your games and listening to your feedback.

This build focuses around many of the balance concerns people have had, from elements which made no sense like the Tyr not being able to hit things underwater, to the Comet proving to be too difficult to stop on multi-planet maps. There’s a lot of little changes here but it all adds up to make a big difference.

One area which has been highlighted is ease of use and knowing what to build. While we’re looking at what we can do about this, we urge you to check out the full Legion Expansion article. It has a breakdown of every unit, its strengths and weaknesses, and a video showing how it works.

So check out the latest version and please continue to provide your feedback here, in the official thread, and through the beta feedback form. Remember, the more detail you provide the more useful your feedback is.

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Legion Expansion forces attack the MLA

  • Miniman projectiles now show a trail
  • Scorpion hit FX changed to better show AoE
  • Improved Stoke textures
  • Firebird now uses the same laser effect as the Scythe to improve performance
  • Remove numerous redundant files
  • Optimise Legion uber cannon sim performance
  • Changed Firebird description to mention it’s interplanetary
  • Enforcer now displays FX on death


Legion Expansion Tyr over MLA base

Full unit stats – https://palobby.com/legion-expansion/units

  • Tyr buff:
    • Can now target underwater and seafloor units
  • Scorpion buff:
    • Increased lifetime of shots from 1.5 to 3
  • Firebird nerf:
    • Only damages air units
  • Comet nerf:
    • Health reduced from 2500 to 1900
    • Planetary arrival cooldown increased from 3 to 8
  • Rig buff:
    • Health increased from 600 to 3600
    • Energy income increased from 1080 to 10800
  • Centurion buff:
    • Increased rate of fire from 2.5 to 4
  • Air Foundry buff:
    • Metal cost decreased from 720 to 600
  • Advanced Air Foundry buff:
    • Energy usage reduced from 3000 to 1650
    • Metal usage increased from 48 to 50
  • Ship Foundry buff:
    • Energy usage increased from 675 to 800
    • Metal usage increased from 15 to 20
  • Advanced Ship Foundry buff:
    • Energy usage decreased from 2025 to 1750
  • Guardian nerf:
    • No longer amphibious
  • Shredder buff:
    • Check for target tick rate changed from 3 to 2
    • Does not spread its damage output across multiple targets
  • Iron Dome buff:
    • Missile initial and max velocity increased from 500 to 1500
    • Energy usage decreased from 9000 to 4000
    • Metal usage increased from 45 to 60
  • Peacekeeper buff:
    • Vision radius increased from 100 to 105
  • Fabrication Walker buff:
    • Energy usage decreased from 675 to 650
  • Advanced Armour Fabricator buff:
    • Metal cost decreased from 2400 to 2250
  • Supernova buff:
    • Damage to orbital units decreased from 100% to 33%
    • Energy usage decreased from 18000 to 6000
    • Metal usage decreased from 120 to 90
  • Fabrication Vessel nerf:
    • Energy usage increased from 800 to 850
  • Advanced Fabrication Vessel buff:
    • Health increased from 450 to 675
  • Advanced Ship Foundry change:
    • Energy usage increased from 1750 to 1900
    • Metal usage increased from 1900 to 65
  • Tola nerf:
    • Metal cost increased from 900 to 1000
    • Health increased from 900 to 1000
  • Miniman buff:
    • Disabled friendly fire


Legion Expansion base with Rockteeth Commander

  • Rampart textures now show when it’s built on the water
  • Fixed bone structure of the Stoke
  • Marauder muzzle flash now displayed
  • Fixed animation errors generated by Black Knight
  • All instances of armour now spelled the same
  • Praetorian can now use teleporters
  • Clots now correctly block all hover and large amphibious units
  • Centurion plays sound when it fires
  • Removed Tsunami duplicate weapon
  • Tsunami plays sound when it fires
  • Scorpion weapon charging FX now correctly align with firing sequence
  • Investigator radar FX better aligned to model
  • Lancer firing FX better aligned to model
  • Miniman bomb explosions don’t end prematurely

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