Build 76843 released to PTE for player testing

Uber have released what will likely to prove to be the most radical balance patch yet. It’s not in live, it’s in the PTE waiting on player testing and feedback. We’ve got Pelicans back at T1 (look out for Inferno drops), a cheaper SXX and several ground units can now shoot orbital. But the real change is the one which doesn’t draw the eye: T1 fabbers had a reduction in their operational energy cost. It seems innocuous at first, but as highlighted by Cola_Colin in his treatise titled “Of investments, energy, metal and reclaiming” energy was the true limiting cost in the game.

Will it bring back aggressive expansion, proxy bases and more aggressive T2 strategies? We shall see.

Balance

T1 Energy Plant

  • Health decreased from 3000 to 1000
  • Metal cost decreased from 450 to 400

T2 Energy Plant

  • Health decreased from 13,500 to 5,000

T1 Bot Fabber

  • Energy Draw decreased from 1000 to 800

T1 Vehicle Fabber

  • Energy Draw decreased from 1000 to 800

T1 Naval Fabber

  • Energy Draw decreased from 1000 to 800

T1 Air Fabber

  • Energy Draw decreased from 1100 to 900

Dox

  • Vision Range increase from 100 to 115

Grenadier

  • Metal cost decreased from 120 to 100
  • Vision Range increased from 85 to 110
  • Range increased from 95 to 105

Combat Fabricator

  • Cost decreased from 720 to 250

Advanced Combat Fabricator

  • Cost decreased from 6000 to 2500

Pelican

  • now buildable by T1 Air Factory
  • Health decreased from 90 to 40
  • Metal cost increased from 45 to 100
  • Acceleration decreased from 45 to 30
  • Break decreased from 45 to 20
  • Move speed decreased from 90 to 70

All Orbital units

  • Guard radius increased from 50 to 100

Orbital Fabricator

  • Can no longer reclaim
  • System velocity multiplier decreased from 15 to 13
  • Gravwell velocity multiplier decreased from 6 to 5

Orbital Laser Platform (SSX)

  • UNITTYPE_Important removed
  • Health decreased from 1500 to 1200
  • Metal cost decreased from 24,000 to 6,000
  • Damage decreased from 2500 to 1250
  • Range increased from 15 to 40
  • Acceleration increased from 10 to 25
  • Brake increased from 10 to 25
  • Ammo Capacity reduced from 40,000 to 6,000
  • Ammo Demand reduced from 20,000 to 3,000
  • Ammo Per Shot reduced from 40,000 to 6,000

Astraeus

  • System Velocity Multiplier increased from 7.5 to 10.0
  • Gravwell Velocity Multiplier increased from 3.0 to 5.0
  • Vertical Speed increased from 100 to 200

Bluehawk, Stingray, and Tactical Missile Launcher

  • Can now target the orbital layer
  • Now have anti-drop pod weapons with the same rate of fire as their tactical missiles

Teleporter

  • Metal Cost increased from 400 to 1600

Unit Cannon

  • Metal Draw decreased from 120 to 60
  • Energy Draw decreased from 4050 to 3050

Advanced Artillery (Holkins)

  • Rate of Fire increased from 0.05 to 0.07 , fixing an issue where it would wait to fire after being fully charged.

AI

  • AI now expands faster
  • AI can keep track of last time it had vision on a unit and use this info when deciding what to do
  • Fix for duplicate AI build item
  • AI will be less likely to build on top of metal

Bug Fix/Polish

  • Added an Anti-Tac Missile weapon to sniper bot model
  • Fix typo in radar effect
  • Tweaks to Umbrella effect
  • Updates to Sniper bot effect
  • Sound updates on Sniper bot and Umbrella
  • Added additional planet names
  • Added names to credits
  • Added max water depth
  • Added system picker to the lobby
  • Polish in game order icons
  • News list wording polish

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