The balance is changing – be part of the process

  • Date: 5th December, 2014
  • Category: PTE
  • 0

Uber have released PTE 75771. In line with the new way in which the PTE is to be used, it contains a number of balance changes for the community to experiment with. Remember, nothing below is final, it’s for you to try out and provide feedback on.

There will be some custom games testing possible ranked maps today at 1830 UTC. These games will be hosted by Uber’s tvinita.

Balance

  • Naval Factory
    • Build Cooldown decreased to 3.5 from 8
    • Size decreased by 25%
  • Advanced Naval Factory
    • Build Cooldown decreased to 6 from 20
    • Size decreased by 25%
  • Frigate
    • Move Speed increased to 8 from 7
    • Acceleration decreased to 20 from 70
    • Brake increased to 80 from 70
    • Shell RoF increased to 3 seconds from 2 seconds
    • Shell effects changed to match the destroyer shells.
    • Size decreased by 25%
  • Destroyer
    • Move Speed increased to 7 from 6
    • Acceleration decreased to 20 from 60
    • Brake increased to 70 from 60
    • Health increased to 1500 from 1000
    • Shell damage increased to 50 from 40
    • Torpedo velocity increased to 75 from 60
    • Size decreased by 25%
  • Scout Ship (now Gunboat)
    • Health decreased to 75 from 100
    • Metal cost decreased to 150 from 300
    • Vision radius increased to 150 from 100
    • Acceleration decreased to 100 from 200
    • Rename to Gunboat
  • Battleship
    • Move Speed increased to 7 from 6
    • Acceleration decreased to 20 from 60
    • Brake increased to 70 from 60
    • Size decreased by 25%
  • Missile Ship
    • Move Speed increased to 7 from 6
    • Acceleration decreased to 20 from 60
    • Brake increased to 70 from 60
    • Size decreased by 25%
  • Pelter
    • Health increased to 500 from 450
    • Metal Cost decreased to 900 from 1500
  • Single Barrel Laser Tower
    • Health decreased to 500 from 750
    • Metal Cost decreased to 225 from 300
  • Laser Tower
    • Metal Cost decreased to 450 from 350
  • Flak Cannon
    • Metal Cost decreased to 900 from 1600
    • Health increased to 2000 from 1000
  • Holkins
    • Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000, dramatically reducing the energy required for a shot.
    • Ammo Demand reduced to 2,500 from 20,000, dramatically reducing its energy draw per second.
    • Rate of Fire effectively increased by above stats to 1 per 15 seconds from 1 per 20 seconds.
  • Bomber
    • Turn rate increased to 110 from 75
  • All ground based AA will now prioritize bombers and gunships
  • All air based AA will now prioritize fighters

Changes

  • Secondary colors are now choosable
  • Unit cannon added to game (in a very rough state)
  • If you build it too close to other structures, units could explode as they are fired. Should be fixed next build.
  • Custom start spots now available in System Editor
  • default keys are: (can be changed under settings)
    • G to place
    • J to remove
    • This is first pass on this and it has issues with symmetry if you add start spots and then select symmetrical start spots.
  • Auto-economy is now an optional state (will auto shut off the building if running it will take you negative)
  • This will turn itself back on once economy recovers.

Bug fixes

  • Fixed crash for out of game match notifications on Linux
  • Fixed disconnected icon in game
  • Fix for extra economy ticks
  • Fix for Bombers being able to sit above targets and bomb
  • Fixed Bombers clearing their focus target when attack order is cancelled
  • Fix for units not being at max health when a fabber with high build rate assists
  • and to note one more time.. this build will be more unstable and less polished than our previous PTE. please keep this in mind when playing, as you will run into issues.

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