Uber Entertainment

Ranked play is live in PTE 74358 [UPDATED]

PTE 74358-main has gone live and jables has the details for us. It’s available through both the Uber launcher (switch to the PTE build) and Steam (opt-in to the PTE beta).

Please be sure to disable PA Stats while using this build as it produces broken data.

We’re adding known issues as they’re identified.

New

  • Ranked with Matchmaking!
    • 1v1 ranked lobbies
    • Matchmaking
    • Unranked badge for use during preliminary matches
    • After 5 games, Ranks: Bronze, Silver, Gold, Platinum, and Uber (with unique badges for each)
    • New UI flow to support Ranked gameplay
    • Improved region selection dialog
  • 4 new Custom Commanders
    • Following are newly available for purchase (see below for images)
      • Chronoblip (I believe new since last update)
      • Diremachine
      • Stickman9000

Chronoblip Diremachine Stickman

Improved

  • Server Browser shows modded as well as unmodded games by default
  • System import/export (save and load systems that others have created, allowing sharing)
  • Added tabs and work on redesign of System Editor
  • ChronoCam Time bar alerts now use team color when available
  • Added missing loc throughout the UI (still work in progress)
  • Metal planet pole cap and platform mapping improvements
  • Custom Commander texture work for one of our not for sale commanders

Bugfixes

  • Bugfix that was causing servers to hang
  • Random bug fixes for perf and crashing
  • Toggling fullscreen via alt+enter now correctly updates the full screen setting

Known issues

  • Rank updates can take a bit to update
  • There is no notification sound if you happened to be tabbed away when game is ready
  • Will be doing a pass on systems being used for 1v1
  • Game count is currently broken
  • Right now the update to your rank can be delayed. At the end of a game the rank you see is often the rank you started the game with and not your new rank. Even after you return to the main menu it might still show the old rank. This is something being worked on.

Update

74416-main has been pushed to PTE. It includes:

  • A number of additional server crash fixes
  • Update to localization tags that were showing up
  • Gaf system has been removed from 1v1 Matchmaking
  • Removed Game Count / Players in Game stats
  • Fix for building MEXs over MEXs
  • Added a re-queue button to the end of matches and make sure provisional ranking status shows up the first time you play as well

Ranked matchmaking coming to PTE on Monday

Demonstrating the internal build on his latest stream, Brad Nicholson gave us a sneak peek at Uber’s official matchmaking system. More importantly, he announced that it will be landing in PTE on Monday. No time was specified but expect something friendly to PST.

Planetary Annihilation Uber Ranking

What we know so far:

  • Five placeholder matches before you get a rank
  • Ranking badge displayed by your name on the menu
  • Five ranking levels
    • Bronze
    • Silver
    • Gold
    • Platinum
    • Uber
  • Queuing will show
    • Average time to queue
    • Current games
    • Number of players in a game
    • Number of players queuing

It’s the final countdown for Human Resources – help the apocalypse happen! [UPDATED]

help_the_apocalypse

Anyone who has been following the Human Resources Kickstarter will know that it has gotten off to a slow start and there has been a lot of negativity flying around regarding the timing of the Kickstarter and general communication from Uber. I’m sure you also know that Director of Production for PA – jables – has been making a big difference on this front and that the updates for Planetary Annihilation are now coming in thick and fast, with the competitive update arriving shortly.

So this weekend Uber are making one last all or nothing push. If they can get the average funding to $50,000 a day then the project has a future, otherwise it will sadly be cancelled. If this is a game you’re interested in then now is the time to pledge. If you’ve already pledged then check out the updates to the reward tiers, and be sure to spread the word; put the trailer out on your forums, Twitter, Facebook and Google+. Raise awareness and do your bit to save this amazing looking project. Here are some good images and GIFs to help.

UPDATE: There has been a surge of funding and according to update eight Uber are going to continue the Kickstarter. But keep spreading the word!

Human Resources Trending Graph

Uber teases ranked gameplay in the ramp up to King of the Planet 10 [UPDATED]

Earlier in the week Uber’s Director of Production teased this image.

Planetary Annihilation teaser

Speculation ran rampant, but generally it was agreed that this represented the first indications of the promised “competitive update”. And it seems we were right! Jables has followed up with a further post, stating that Uber are aiming to go live with this on the 31st October (pacific time zone). Of course, that’s not a guarantee, just what they’re aiming for right now.

A system for 1v1, it will be split into bronze, silver, gold, platinum and diamond rankings. It doesn’t appear that they’ll be any kind of leaderboard at first, just the rankings, but this is simply the beginning of a larger project. There’s no mention of matchmaking at this time, but one step at a time. UPDATE: Jables has confirmed that matchmaking will be in the initial release. The map pool will initially consist of Uber made maps, but they hope to include community ones later.

Also, in case you hadn’t noticed, King of the Planet 10 is happening this weekend. Check it out. Soon you’ll be able to see how you compare to the king.

Local offline servers arrive in PTE 73687 [UPDATE: This is now live as release build 73737]

It’s the moment you’ve all been waiting for, the offline server has been released, albeit only in PTE for the time being. If you’re using the Uber launcher just choose PTE, while Steam users can opt into the PTE as a beta through the properties of Planetary Annihilation in their library.

Creating Planetary Annihilation Offline Server Game Planetary Annihilation Offline Server Settings

Additional build notes for PTE:

Pathing

  • Significant changes and improvements to

Server

  • Turned off the idle timer for local games.
  • Turns off local server when use is not “recommended”. Current threshold is 4+ cores & 8+GB memory. (Matches our Steam recommended spec.)
  • The server is 64-bit only. Due to memory restrictions and a number of other technical roadblocks, there is no 32-bit server version. (This only affects Windows, since Windows is the only platform that still supports a 32-bit client)
  • The spec that the server looks for to run locally is the same as our recommended spec – 8GB of RAM and quad core. You can override this by setting Local Server to “On”, which means it will try and use a local server for everything – except online hosted games, which still go through Uber’s online server management.

System Editor

  • Planets now look exactly the same in game as they do in the system editor.
  • Metal spot placement now looks exactly the same in game as it does in the system editor.

UI

  • Spectator UI upgrades
  • System editor UI polish

Modders have already uncovered how to use this limited release to create locally hosted servers which are advertised to the Internet, not just the local LAN. In addition, many other discoveries are being made, such as…

Planetary Annihilation Maximum Player Limit

As with anything released into PTE, this is for testing purposes, therefore don’t be surprised if you run into issues. I tested the local offline server capabilities in a 10-way AI FFA game on the Uber system of Karachkina, which consists of one lava planet an eight moons. At the thirty minute mark the server was using 2GB RAM (in addition to the RAM used by the client), and the sim was running smoothly with no slowdowns.

A few new custom commander models have been spotted in this build as well, one of which will be making its way to the Armory.

Quadruped Twoboots CommanderRaptor Iwmiked CommanderImperial Gnugfur CommanderImperial Chronoblip Commander

UPDATE: This is now live as release build 73737.

Uber hire Director of Production for Planetary Annihilation [UPDATED]

Uber Entertainment have just announced that they’ve hired a new Director of Production for Planetary Annihilation. Known as “jables” he has experience with this style of RTS through his time on Supreme Commander: Forged Alliance.

Hey there. I’m Jeremy, known to some of you as “jables”. I’ve joined Uber as the new Director of Production, with the focus of developing processes and standards to better prioritize and communicate our updates moving forward.

Prior to joining Uber, I worked on many games, including Supreme Commander: Forged Alliance. I worked with the community and the team to focus development toward making the game we all wanted it to be. Here at Uber, I’ll be following a similar path, working to keep our goals in line with the community’s desires, as well as better communicate our updates moving forward.

Make sure to stop by the forums and say hi.

UPDATE: jables has provided further information on what the first offline server update will look like.

Offline server step 1:

  • Ability to play Galactic War offline (can still play online as well, adjusted under settings)
  • AI skirmish games playable offline (can still play online as well, adjusted under settings)
  • Ability to create LAN games
    • In a LAN game, ability to play co-op or competitive with friends (and AIs, hi Sorian!)

You’ll notice I said step 1 there. We have larger plans for the server in the future, including polishing the current work, as well as allowing you to set up your own server that will show up on our network!

While we are on the topic, I wanted to discuss the limitations of step 1, so as to set clear expectations as to what we are delivering.

  • Just to call this out separate as it is important. 64-bit only is current min spec (we are honestly not sure if this will change in the future, but current tests point that it may not).
  • Recommended spec for offline is the same as our recommended Steam specs, and they should play what we have seen as a more normal play experience. If you want to do huge systems, or mod to some crazy numbers of players, you will possibly need a beefier machine.
    • 64bit
    • Quad core processor
    • 8GB ram
  • Once you create a server, you need to currently stay in it or it will go away. Stand alone servers are technically possible, but will require some modding for now (aka, we didn’t turn it off, but we are not yet comfortable with the polish level to officially support it. Have fun modders 🙂 )
  • If you use the Uber Launcher, it still requires you to log in, as that is how the launcher is set up. If you wish to skip this, simply use the PA.exe.
  • If you launch it from Steam launcher while offline, it should work as expected and simply run offline.
  • And lastly, we will continue to work on this. This is really important to us, and we have been working on it for a while now. This is by no means the finished server, and we have a lot more improvements we want to get in place, but coming in and looking over community wishlists, this has always been very high on your wants. We listened, and are getting it out in parts, as opposed to waiting until it is completely finished with every little thing we want. This is an exciting change for us, as it allows you to get your hands on things sooner, rather than later.

On top of the offline server part of the update, we will also be releasing pathfinding improvements and some system editor polish.

  • Pathing will now better handle complex terrain (really, just overall pathing improvements, less units getting confused, smarter choices on paths, and much less not making it to final destination)
  • CPU and memory usage have been reduced overall (which is of course ongoing)
  • System Editor UI improvements (which are ongoing, so you will see even more in the future)

Offline mode coming 9th October and there’s a new PTE

That’s right, Uber Entertainment have set a date, on the 9th October they will be releasing offline mode for Planetary Annihilation.

Online? Offline? However you want to play Planetary Annihilation, it’s your choice. Starting this week, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Coming in an update this Thursday (October 9), offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

DRM free offline play has always been an important feature of the Planetary Annihilation experience. Down the road, we’ll be adding the ability to run your own online servers as well.

As we’ve said in the past, launch is simply another phase of development and the beginning of another adventure. Look forward to another update on an exciting in-development feature in the near future.

If you’ve been promising to pledge $2 to Human Resources when Uber deliver certain game elements, it’s time to break out your wallet. And keep it open because there’s a new PTE which hits a few items on that list too. That’s right, Uber have spent two months implementing big improvements to the pathfinding system. Map editors rejoice as well because landing zone previews are now also available.

As we prepare for offline/lan servers, we have a number of new changes that could use some extra eyes on / hands on playing.

One of the most notable is a major change to our pathing system. This has been almost two months in the work, with multiple people offering their knowledge and expertise. It should have the combined impact of improving pathing reliability, performance, and enjoyability of the game. I’ll get more detailed notes out later, but that is the primary focus.

The servers are still coming online, but in the meantime, if you want to get patched up, please do! I’ll also be setting this to PTE on Steam for people who play through there!

Uber launch the Human Resources Kickstarter

Human Resources logo
 

Uber Entertainment have just announced a Kickstarter for their latest game, Human Resources.

Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects.

Human Resources Ancient One Harvester

Starring asymmetrical factions and a unique art style, the map is fully destructible and the resources are the poor humans caught in the middle. It keeps the epic action of Planetary Annihilation, but at the scale of RTSs such as Command & Conquer.

With a goal of $1.4 million its an ambitious target with a release date one-and-a-half years in the future there’s still a long way to go, but the game looks very exciting. Rock, Paper, Shotgun already has a preview of the game.

Check out the Human Resources Kickstarter for more information and to back the game.

For those concerned that this will divert resources from Planetary Annihilation, Uber have posted reassurances that it will not.

Meet the Uber team

As part of his PAX visit, ZaphodX stopped by the Uber offices and interviewed a number of the team that helped make Planetary Annihilation. The last of these interviews was added today to our PAX Prime 2014 page.

Be sure to check these out, along with his vlogs and the games he cast while there.