Balance

PTE Build 80684 – the one with AA splash (updated)

While Uber continue to focus on bugfixes and polish, along with work on the resume anywhere feature, they’ve snuck out a PTE with a few experimental changes to the air balance.

Leave your feedback in this thread and see this guide for information on how to access the PTE.

UPDATE: Notes were updated for the removal of air death explosions and the reintroduction of building placement changes and Grenadier targeting priorities.

Balance

  • AA missile tiny AOE radius

Fighter (Hummingbird)

  • Splash Damage set to 20
  • Splash Radius increased to 0.75 from 0
  • Full Damage Splash Radius increased to 0.75 from 0
  • Removed death weapon

Bomber (Bumblebee)

  • Removed death weapon

Interplanetary Fighter (Phoenix)

  • Splash Damage set to 25
  • Splash Radius increased to 0.75 from 0
  • Full Damage Splash Radius increased to 0.75 from 0
  • Removed death weapon

Missile Bomber (Hornet)

  • Removed death weapon

Commander

  • Anti-Air Splash Damage set to 25
  • Anti-Air Splash Radius increased to 0.75 from 0
  • Full Damage Splash Radius increased to 0.75 from 0

Missile Vehicle (Spinner)

  • Splash Damage set to 20
  • Splash Radius increased to 0.75 from 0
  • Full Damage Splash Radius increased to 0.75 from 0

Missile Turret (Galata)

  • Splash Damage set to 20
  • Splash Radius increased to 0.75 from 0
  • Full Damage Splash Radius increased to 0.75 from 0

Frigate (Narwhal)

  • Splash Damage set to 20
  • Splash Radius increased to 0.75 from 0
  • Full Damage Splash Radius increased to 0.75 from 0

Missile Ship (Stingray)

  • Splash Damage set to 25
  • Splash Radius increased to 0.75 from 0

Grenadier

  • Now prioritizes turrets and commanders over its normal targeting priorities

Bot Factory

  • Placement Size changed to [40,55] from [30,55]
  • Area Build Separation decreased to 2 from 10

Vehicle Factory

  • Placement Size changed to [40,55] from [30,55]
  • Area Build Separation decreased to 2 from 10

Naval Factory

  • Placement Size changed to [40,50] from [20,50]
  • Area Build Separation decreased to 2 from 10

Air Factory

  • Placement Size changed to [40,40] from [30,30]
  • Area Build Separation decreased to 2 from 10

Advanced Bot Factory

  • Placement Size changed to [60,80] from [50,80]
  • Area Build Separation decreased to 2 from 7

Advanced Vehicle Factory

  • Placement Size changed to [60,80] from [50,80]
  • Area Build Separation decreased to 2 from 6

Advanced Naval Factory

  • Area Build Separation decreased to 5 from 10

Advanced Air Factory

  • Placement Size changed to [60,60] from [50,50]
  • Area Build Separation decreased to 2 from 7

AI

  • Added a new AI difficulty named ‘idle’. This AI will never take any action

Systems

  • Added two new large-scale prototype maps and put up a new iteration of one of the 1v1 prototypes in addition to 3 other prototype maps

UI

  • Changing your primary color will no longer reset your secondary color
  • The lobby will remember the last AI difficulty you selected and will use that level by default

Bugfix/Polish

  • Added Cosmic backer name to credits and planet name

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Release Build 80187 – Galactic War saves and AI improvements

Following on from the initial release of save/load last month comes the latest Planetary Annihilation patch from Uber Entertainment. Less dramatic this time, with only a minor balance tweak. Instead the focus is on implementing save/load in Galactic War, so if you’re in the middle of a fight for the death you no longer have to restart it just because your kids woke up. There are also some AI improvements in this release too, along with neural net updates so it properly compensates for things like changes to the ways bombers drop bombs.

Some additional changes from the PTE, such as new maps, didn’t make it into release. The expectation is they will remain in PTE and be subject to further testing.

Any feedback on this release should be left for Uber in this thread.

Balance

Commander

  • Build Arm Energy Demand decreased to 1750 from 2000

AI

  • Updated AI neural net data
  • AI pathing improvements
  • Updated AI land neural net data
  • Updated AI air neural net data
  • Fix to how AI expands to other planets
  • Fix for AI build items that do not require either energy or metal
  • Fix for AI economy calculation with teleporters

Pathing

  • General unit pathing improvements

Save/Load

  • Local Galactic War save/load (first pass, will only work on local games, not playfab)

Planetary Annihilation PTE 80155

  1. During a Galactic War planetary battle press ESC to bring up menu options
  2. Select Save Game (Beta) and Yes to save game
  3. Select Quit to surrender and exit to the desktop (Abandon War will not keep the save game)
  4. When you return to Galactic War, your game will be listed under the Active Wars tab
  5. Select your game and Go To War
  6. An option to either Restart or Continue your saved game will be available​

Bugfix/Polish

  • Fix for known Galactic War issue: lost connection to server
  • Fix for chronocam vision after game has ended
  • Fix for save game filenames
  • Fix dynamic alliance
  • Fix for units not being able to assist factories building submarines

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PTE 80155 – the one with Galactic War saving

Following on from PTE 79896 comes PTE 80155, which adds Galactic War saves for the first time along with numerous AI fixes and improvements. Uber hope to push this live tomorrow, and to that end some changes have been removed, presumably pending further testing.

Any feedback on the changes below should be provided to Uber in this thread. For details on how to partake in the PTE please see our guide.

AI

  • Updated AI neural net data
  • AI pathing improvements
  • Updated AI air neural net data
  • Fix for AI build items that do not require either energy or metal
  • Fix for AI economy calculation with teleporters

Save/Load

  • Local Galactic War save/load (first pass)

Planetary Annihilation PTE 80155

  1. During a Galactic War planetary battle press ESC to bring up menu options
  2. Select Save Game (Beta) and Yes to save game
  3. Select Quit to surrender and exit to the desktop (Abandon War will not work to save game)
  4. When you return to Galactic War, your game will be listed under the Active Wars tab
  5. Select your game and Go To War
  6. An option to either Restart or Continue your saved game will be available​

Bugfix/Polish

  • Fix for known Galactic War issue: lost connection to server
  • General unit pathing improvements
  • Fix for chronocam vision after game has ended
  • Fix for save game filenames
  • Fix dynamic alliance
  • Fix for units not being able to assist factories building submarines

Removed from PTE

  • 3 Prototype maps
    • Prototype 4-3-4
    • Prototype 4-2-2
    • Prototype 4-1-4​

Bomber (Bumblebee)

  • No longer deals AOE damage upon death​

Fighter (Hummingbird)

  • No longer deals AOE damage upon death​

Missile Bomber (Hornet)

  • No longer deals AOE damage upon death​

Interplanetary Fighter (Phoenix)

  • No longer deals AOE damage upon death​

Grenadier

  • Now prioritizes turrets and commanders over its normal targeting priorities​

Bot Factory

  • Placement Size changed to [40,55] from [30,55]
  • Area Build Separation decreased to 2 from 10​

Vehicle Factory

  • Placement Size changed to [40,55] from [30,55]
  • Area Build Separation decreased to 2 from 10​

Naval Factory

  • Placement Size changed to [40,50] from [20,50]
  • Area Build Separation decreased to 2 from 10​

Air Factory

  • Placement Size changed to [40,40] from [30,30]
  • Area Build Separation decreased to 2 from 10​

Advanced Bot Factory

  • Placement Size changed to [60,80] from [50,80]
  • Area Build Separation decreased to 2 from 7​

Advanced Vehicle Factory

  • Placement Size changed to [60,80] from [50,80]
  • Area Build Separation decreased to 2 from 6​

Advanced Naval Factory

  • Area Build Separation decreased to 5 from 10​

Advanced Air Factory

  • Placement Size changed to [60,60] from [50,50]
  • Area Build Separation decreased to 2 from 7​

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PTE Build 79896 – the one with the maps

A small update in the public test environment this time. The Air AOE explosion on death is gone, so keep an eye out for bomber snipes. The primary focus of this update though is on three new maps which have been added, so give them a try and leave your feedback in the thread.

If you’re unsure how to participate in the PTE then check our guide on how to PTE.

Balance

Commander

  • Build Arm Energy Demand decreased to 1750 from 2000​

Bomber (Bumblebee)

  • No longer deals AOE damage upon death​

Fighter (Hummingbird)

  • No longer deals AOE damage upon death​

Missile Bomber (Hornet)

  • No longer deals AOE damage upon death​

Interplanetary Fighter (Phoenix)

  • No longer deals AOE damage upon death​

Grenadier

  • Now prioritizes turrets and commanders over its normal targeting priorities​

AI

  • Updated AI land neural net data
  • Fix to how AI expands to other planets

Systems

  • Added 3 prototype maps
    • Prototype 4-3-4Planetary Annihilation PTE 79896 Prototype 4-3-4
    • Prototype 4-2-2Planetary Annihilation PTE 79896 Prototype 4-2-2
    • Prototype 4-1-4​Planetary Annihilation PTE 79896 Prototype 4-1-4

Bugfix/Polish

These changes are designed to avoid units getting stuck.

Bot Factory

  • Placement Size changed to [40,55] from [30,55]
  • Area Build Separation decreased to 2 from 10​

Vehicle Factory

  • Placement Size changed to [40,55] from [30,55]
  • Area Build Separation decreased to 2 from 10​

Naval Factory

  • Placement Size changed to [40,50] from [20,50]
  • Area Build Separation decreased to 2 from 10​

Air Factory

  • Placement Size changed to [40,40] from [30,30]
  • Area Build Separation decreased to 2 from 10​

Advanced Bot Factory

  • Placement Size changed to [60,80] from [50,80]
  • Area Build Separation decreased to 2 from 7​

Advanced Vehicle Factory

  • Placement Size changed to [60,80] from [50,80]
  • Area Build Separation decreased to 2 from 6​

Advanced Naval Factory

  • Area Build Separation decreased to 5 from 10​

Advanced Air Factory

  • Placement Size changed to [60,60] from [50,50]
  • Area Build Separation decreased to 2 from 7​

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Hotfix build 79600 is live!

Coming out of PTE is the latest release patch, bringing with it a wealth of bug fixes, as well as some AI improvements including a much requested one in regards to Pacific.

If you had switched to PTE then it’s time to switch back to stable as all the fixes have arrived. And remember, if you encounter any problems, turn off your mods and try again.

All feedback should be submitted in this thread.

Balance

Air death weapon

  • Radius decreased to 0.75 from 1.5

Gunboat (Piranha)

  • Will no longer attempt to fire at units on the sea floor

AI

  • Improvements on neural network for AI

Systems

  • Fix for uneven starting metal on pacific

Polish/Bugfix

  • Fix for performance hit when doing planet wide patrol
  • Fix for metal spots being unbuildable
  • Fixed AI nuke crash
  • Fixed crash for save/load
  • Fix for nav crash
  • Fix for spectators being able to pause the games
  • Removed Galactic War Save button until it is functional
  • Fix for units not attacking sometimes
  • Fix for platoon crash

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PTE build 79493 – fixes and AI updates

A new release is coming tomorrow, but before then is a short window to test out the changes in PTE. A few nasty bugs being stamped out in this one. Feedback to Uber in this thread.

Balance

Gunboard (Piranha)

  • Will no longer attempt to fire at units on the sea floor.

AI

  • Improvements on neural network for AI

Systems

  • Fix for uneven starting metal on pacific

Polish/Bugfix

  • Fix for performance hit when doing planet wide patrol
  • Fix for metal spots being unbuildable
  • Fixed AI nuke crash
  • Fixed crash for save/load
  • Fix for nav crash
  • Fix for spectators being able to pause the games
  • Removed Galactic War Save button until it is functional

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Release Build 79317 – Single-player save/load first pass!

It’s finally here, and we’re not just talking about save/load, but rather the release as a whole. Release build 79317 may be one of the most extensive balance updates Planetary Annihilation has seen, and it has been painstakingly done in conjunction with you, the PA community, thanks to PTE testing.

This is the build that will be used in this weekend’s Evil Twins Finals tournament, so come along and watch if you want to see what a difference the balance changes make.

The build contains not only save/load for AI skirmish games (this is a first pass, later updates will bring it to Galactic War and multiplayer) but also balance changes which have thoroughly changed the opening game. Don’t forget to update your mods, and to test with them disabled before reporting technical issues.

I’ll let Uber Entertainment’s jables speak for the build:

“Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could.

This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elements, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading). Take a look, and if you want to join the conversation, or run into any issues, please join us over on the Uber forums!

Save/Load (first pass)

Planetary Annihilation Release Build 79317

An empty screen of possibilities…

  • Very first pass on Save/Load now in game in its beta form (there will be some bugs, but we wanted to get this out for players to make use of asap)
  • Save/Load now works with AI Free For All skirmish
    • Currently it will not remember dynamic alliances
    • Currently has issues with alliances ending the game
  • Save/Load currently does not function for Galactic War
  • Spectating won’t work after you lose a loaded game
  • The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved
  • You can also view save files as a replay
    • In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning
  • Next passes will be adding some of the missing functionality from above, including Galactic War and resume from anywhere in a replay.

Balance

General

  • Added air_pbaoe ammo (air units with this will do AE damage on death)
    • Damage set to 30
    • Splash Radius set to 1.5
    • Splash Damages Allies set to True
  • All radar units that require energy to see the surface layer now require energy to see the underwater layer
  • Commander and missile turret weapons now prioritize pelicans over other non-prioritized air units

Air

Air Scout (Firefly)

  • Sight Range increased to 250 from 200

Fighter (Hummingbird)

  • Added air_pbaoe as death weapon
  • Health decreased to 150 from 200

Bomber (Bumblebee)

  • Metal Cost increased to 280 from 240
  • Rate of Fire decreased to 7.5 from 10.0
  • Added air_pbaoe as death weapon

Interplanetary Fighter (Phoenix)

  • Health decreased to 200 from 300
  • Ammo Lifetime decreased to 2 from 5
  • Added air_pbaoe as death weapon

Tactical Missile Bomber (Hornet)

  • Added air_pbaoe as death weapon

Air Factory

  • Area Build Separation increased to 6 from 3

Gunship (Kestrel)

  • Metal Cost decreased to 600 from 720

Land

Radar

  • Radar Range increased to 450 from 400
  • Orbital Sight increased to 600 from 500

Advanced Radar

  • Radar Range increased to 900 from 800
  • Orbital Sight increased to 1200 from 1000

Wall

  • New model to better communicate that your units can shoot through it
  • Mesh Bounds changed to [5, 3, 14] from [5, 5, 7] (Taller, more narrow)
  • Metal Cost increased to 50 from 25
  • Health decreased to 3000 from 5000
  • Atrophy Cooldown decreased to 0.5 from 15.0 (this is the time it takes for unit being built to die if you abandon it before it is finished)
  • Atrophy Rate increased to 20.0 from 0.416667

Unit Cannon

  • Health increased to 18,000 from 9,000

Assault Bot (Dox)

  • Move Speed decreased to 18 from 20

Boom Bot

  • Damage decreased to 600 from 700

Combat Fabricator

  • Can no longer build walls.

Anti-Nuke

  • Ammo Lifetime decreased to 5 from Infinite
  • Velocity increased to 500 from 400

Vehicle Factory

  • Area Build Separation increased to 6 from 3

Bot Factory

  • Placement Size changed to [30,55] from [30,60]
  • Area Build Separation increased to 6 from 3

Grenadier

  • Firing Arc Type changed to High from Low
  • Max Firing Velocity increased to 68 from 53
  • Min Firing Velocity increased to 65 from 50
  • Range increased to 125 from 105
  • Vision Range increased to 130 from 120

Heavy Tank (Leveler)

  • Hit points increased to 1500 from 1000
  • Turn Radius decreased to 60 from 90
  • Yaw Rate increased to 30 from 15
  • Splash Radius increased to 3 from 0
  • Full Damage Splash Radius increased to 1 from 0

Commander

  • Build Energy Draw increased to 2000 from 1500
  • Energy Production decreased to 2000 from 3000
  • Metal Production decreased to 20 from 30
  • Metal Storage increased to 1500 from 1000
  • Energy storage increased to 45,000 from 20,000

Metal Extractor

  • Metal Cost increased to 170 from 150

Naval

Battleship (Leviathan)

  • Ammo Lifetime decreased to 4 from 10

Naval Factory

  • Placement Size changed to [20,50] from [20,47]
  • Area Build Separation increased to 10 from 3

Advanced Naval Factory

  • Placement Size changed to [50,125] from [50,70]
  • Area Build Separation increased to 10 from 7

Orbital

Orbital Deepspace Radar

  • Metal Cost increased to 600 from 300
  • Orbital Sight Radius increased to 1000 from 500

Orbital Factory

  • Health decreased to 9,000 from 15,000
  • Orbital Sight Radius increased to 250 from 100

Orbital Mining Platform (Jig)

  • Nuke Radius increased to 250 from 200
  • Area Build Separation increased to 100 from 50

Defense Satellite (Anchor)

  • Metal Cost increased to 2200 from 1800
  • Orbital Sight Radius increased to 600 from 280

Ion Defense (Umbrella)

  • Orbital Sight Radius increased to 500 from 300

Orbital Fabricator

  • Orbital Sight Radius increased to 250 from 100
  • Can now reclaim features and wreckage
  • Can now assist and repair units and structures in the orbital layer
  • Can now assist and repair teleporters

Orbital Lander

  • Orbital Sight Radius increased to 300 from 100

Orbital Fighter

  • Orbital Sight Radius increased to 400 from 250

AI

  • Adjustments to how AI prioritizes based on planet resources
  • AI unit cap is now adjustable via the ai_config file
  • Improvements to AI threat handling
  • Added Submarine influence for the AI
  • AI will scout smarter depending on difficulty
  • AI will now realize if its nukes are destroyed mid flight and react
  • AI will now use subs
  • Completely re-worked neural networks for the AI
  • Fix for an instance of AI getting stuck
  • AI will now defend base for longer before abandoning it
  • Minor changes to how AI will invade a planet

Galactic War

  • Phoenix, Barracuda, Kraken and Unit Cannon enabled in Galactic War

Matchmaking

  • Added new ranked system Amplus to the matchmaking pool

Pathfinding

  • Units falling behind the group will now pathfind much better

Performance

  • Performance improvements for large army battles and large numbers of units
  • Optimization pass on weapon tasks
  • Improvement for dark side of the planet with shadows turned off

Systems

  • Added new systems Amplus and Blitz to the default system list
  • Updated every ranked system with new iterations
  • Removed Battlefield and Inner Sol System from the pre-made system list
  • Adjusted the recommended players for all of the ranked systems and the PAX system
  • Increased average metal on random planets
  • Random planets will no longer spawn to where they will collide with one another
  • Fixed landing zone bug on random planets

UI

  • Save games filter added to Replay browser
  • Added Random System picker to the game lobby

New Commander

  • Sangudo

Planetary Annihilation Imperial Sangudo Commander

Polish/Bugfixes

  • Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it)
  • Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers
  • Fix for rare cases where units would not fire
  • Fix for a few coherent crashes
  • Fix for missing vision on reconnect
  • Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber)
  • Annihilazer should now load correctly (unless it’s mid-fire, you will need to fire it again in that case)
  • Credits system added for our writer
  • Coherent fix for crashes
  • Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue)
  • Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass)
  • Upgrade to Coherent 2.5.4
    • Update to UI framework that should improve stability of the game on Mac & Linux
  • Change Gamma display name from Delta to Gamma
  • Factory build task improvements
  • Fix for cases where army vision was not granted correctly
  • Fixed case where shift key would get stuck while panning the mouse
  • Fixed crash from patrolling with large amount of subs
  • Fix for amphibious units not using patrol correctly

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PTE 79270 – the Grenadier which could

We’re getting awfully close to that mid-March release, but before then another PTE has been released following on from PTE 79020. Features of this patch include another nerf to radar, further nerfs to walls with increased costs and removal from the Combat Fabber, and a major buff to Grenadiers. Even more importantly, a huge update to the default systems with all the existing systems updated and new ones added for ranked mode!

Uber’s tvinita has said he wants as many people testing this one as possible so check out our guide on installing PTE and then let Uber know what you think.

Balance

Assault Bot (Dox)

  • Move Speed increased to 18 from 17

Grenadier

  • Vision Range increased to 130 from 120
  • Splash Radius increased to 6 from 5
  • Full Damage Splash Radius increased to 2 from 1
  • Range increased to 125 from 115

Walls

  • Metal Cost increased to 50 from 40
  • Health decreased to 3000 from 4000
  • Atrophy Rate increased to 20.0 from 0.416667

Radar

  • Radar Radius decreased to 450 from 500

Advanced Radar

  • Radar Radius decreased to 900 from 1000

Vehicle Factory

  • Placement Size changed to [30,60] from [40,60]
  • Area Build Separation increased to 6 from 3

Air Factory

  • Placement Size changed to [30,30] from [40,40]
  • Area Build Separation increased to 6 from 3

Bot Factory

  • Placement Size changed to [30,55] from [40,55]
  • Area Build Separation increased to 6 from 3

Naval Factory

  • Placement Size changed to [20,50] from [40,50]
  • Area Build Separation increased to 10 from 3

Advanced Naval Factory

  • Area Build Separation increased to 10 from 7

Tactical Missile Bomber (Hornet)

  • Added air_pbaoe as death weapon

Interplanetary Fighter (Phoenix)

  • Added air_pbaoe as death weapon

Unit Cannon

  • Health increased to 18,000 from 9,000

Air Scout (Firefly)

  • Sight Radius decreased to 250 from 300

Combat Fabricator

  • Can no longer build walls.

Maps

  • Updated every ranked system with new iterations
  • Added new ranked system Amplus to the matchmaking pool.
  • Added new systems Amplus and Blitz to the default system list.

Planetary Annihilation PTE 79270 Planetary Annihilation PTE 79270 Blitz

  • Adjusted the recommended players for all of the ranked systems and the PAX system.
  • Removed Battlefield and Inner Sol System from the premade system list.

Save/Load

  • General bugfixes to save/load
  • Beta added to in-game Save button

Bugfix/Polish

  • Fix to lack of vision on replays
  • Improvements to losing buildings when drag building
  • Fix for groups of units going too slow when moving with other groups
  • Perf improvements tied to projectile events
  • Improvements to Idle system
  • Fix for Commanders not being able to assist factories
  • Fix for vision issues on reconnect

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More Balance Changes in PTE 77337

The PTEs are landing thick and fast now as Uber react to data collected through player games. If you haven’t already, stream some PTE games, Uber will often arrive to see how theory does when it meets reality. People streaming the PTE are taking part in shaping the future balance of Planetary Annihilation.

Nothing mind blowing in this update, primarily it’s some tweaks to changes that were previously made based on player experiences so far. Also the AI is less likely to suicide its commander in an orbital transport.

Balance

Frigate (Narwhal)

  • Fixed issue where the narwhal was using the destroyer’s torpedo instead of its own.
  • Rate of Fire increased from 0.2 to 0.4

Orbital Fabricator

  • System Velocity Multiplier increased from 13.0 to 15.0
  • Gravwell Velocity Multiplier increased from 0.5 to 0.6

Interplanetary Fighter (Phoenix)

  • Health decreased from 350 to 300
  • Rate of Fire decreased from 4.0 to 3.0

Submarine (Barracuda)

  • Metal Cost increased from 400 to 500

Defense Satellite (Anchor)

  • Health increased from 2000 to 3000
  • Orbital Rate of Fire decreased from 5.0 to 3.0

Tactical Missile Bot (Bluehawk)

  • Range decreased from 180 to 160

Orbital Laser (SXX)

  • Health increased from 1200 to 1600
  • Full Damage Splash Radius increased from 2 to 3

Teleporter

  • Metal Cost decreased from 1000 to 800

Dox

  • Vision decreased from 115 to 105

Tactical Missile (weapon)

  • All tactical missiles now deal 50% damage to AT_Orbital armor.

AI

  • AI less likely to transfer commander to a heavily fortified planet
  • Fix for initialization order in AI recon manager

Art

  • New commanders added
  • New art pass on t2 fighter
  • New t2 fighter build icon
  • More work on beam effects system

Audio

  • Sounds updated

System Editor

  • Fix for custom metal spots on CSG

UI

  • Minor server browser fixes
  • Build bar order changed a bit to fit units better

Previous Release Notes

The Advanced Fighter returns as the interplanetary Phoenix in PTE 77272

The PTE has been updated to version 77272 with the T2 fighter makes its triumphant return as the interplanetary Phoenix, your new means for breaking those planets locked down by Bumblebees. This ability has also been unlocked for modders to play with. In addition there are a host of balance changes, a nice new weapon for the anchor, and the AI has become even smarter.

Check our previous news item for all the previous changes and naval balance design vision. As ever, Uber are looking for feedback on the changes.

Balance

Advanced Fighter (Phoenix) – NEW UNIT

Planetary Annihilation Phoenix and Hummingbird

  • Can move between planets
  • Health set to 350
  • Metal Cost set to 720
  • System Velocity Multiplier set to 15.0
  • Gravwell Velocity Multiplier set to 6.0
  • Move Speed set to 80
  • Turn Speed set to 270
  • Surface/Air/Underwater Vision set to 150
  • Damage set to 80
  • Range set to 120
  • Rate of Fire set to 4

Anchor

Planetary Annihilation Anchor courtesy of [RLM]burntcustard

  • Now has two anti-orbital guns and one anti-terrestrial
  • Metal Cost reduced from 3600 to 1800
  • Surface/Air/Underwater Vision increased from 0 to 120
  • Damage set to 65
  • Orbital Rate of Fire set to 5.0
  • Orbital Range set to 150
  • Terrestrial Rate of Fire set to 2.0
  • Terrestrial Range set to 120

Tactical Bomber (Hornet)

  • Spread Fire set to True

Destroyer (Orca)

  • Rate of Fire increased from 0.5 to 0.6
  • Range increased from 180 to 200

Missile Ship (Stingray)

  • Missile Range increased from 210 to 225

Gunboat (Piranha)

  • Move Speed increased from 15 to 20
  • Acceleration increased from 150 to 200
  • Brake increased from 50 to 75

Advanced Torpedo Launcher

  • Rate of Fire reduced from 3.0 to 2.5

Gunship (Kestrel)

  • Health increased from 300 to 350
  • Metal Cost decreased from 960 to 720

t1 Artillery (Pelter)

  • Health increased from 500 to 1000

t2 Artillery (Holkins)

  • Health increased from 1500 to 5000

Missile Ship (Stingray)

  • Missile model changed from missile_tactical to missile

Torpedo Launcher

  • Rate of Fire decreased from 1.0 to 0.8

Submarine (Barracuda)

  • Health increased from 300 to 550
  • Metal Cost increased from 300 to 400

Stealth Sub (Kraken)

  • Max Health increased from 1800 to 2100
  • Metal Cost decreased from 2400 to 1800

Torpedoes (weapon)

  • All torpedoes no longer deal AOE damage

AI

  • AI will now handle water maps better by not building in small lakes
  • Fix for AI not being able to use Air units from last PTE
  • AI performance improvements

Audio

  • Sounds and audio work

Undocumented Changes

  • Reduction to Dox ammo lifetime (to resolve the overshoot bug/exploit?)

Modding

Courtesy of sorian:

“For the new advanced fighter I added a new field to the navigation block: “inter_planetary_type”. Valid values are: “none”, “gravwell”, and “system”.

This value works for all mobile air and orbital units. So, if you wanted an air or orbital transport that could transport between planets in the same gravwell, you would add “inter_planetary_type” : “gravwell” to the units navigation block.

Have fun modders.”

Known Issues

Previous Release Notes