Planetary Annihilation: TITANS

Planetary Annihilation: TITANS is the official standalone expansion to Planetary Annihilation and comes with a raft of new features, including:

  • An interactive tutorial
  • A host of new units
  • A wider variety of terrain, including multi-level features
  • Balance changes and improved bot / vehicle differentiation
  • Unit wreckage to reward defence
  • New bounty game mode
  • Better notifications and sound alerts
  • Access to mods like the Legion Expansion and Queller AI
  • Lots more improvements

This expansion is free for all kickstarter backers, and available at 66% off for owners of Planetary Annihilation. Owners of Planetary Annihilation: TITANS are still able to play against players without the expansion.

Owners of Planetary Annihilation: TITANS are still able to play against players without the expansion.

Balance Changes

There have been quite a lot of subtle changes, but here are some of the key ones:

  • Units in the orbital layer are visible at all times by all players even while being built
    • Because of this Deepspace Radar no longer exists
  • Bot, vehicle, air and naval fabbers are now all different in terms of speed and build power
    • Vehicle fabbers build the fastest and are the most efficient but are also the slowest when moving
    • Bot fabbers are nimble but build slower and less efficiently than vehicle fabbers
    • Air builds faster than bots, slower than vehicles and is less efficient than both.
  • Torpedo Launchers can be built on land as well as sea and now lob their torpedo into the water
  • The Grenadier has a smaller (90 degree yaw) angle of fire, it can no longer run away and shoot behind itself
  • Units leave wreckage – this doesn’t block movement or shots

There was a patch to classic PA as well on release, so some of these changes will be found there too.

Click here for a full changelog following release.

Bounty Game Mode

Specifically made for FFAs to encourage aggressive play and avoid the turtle stalemates of the past.

With this mode enabled, when a commander dies the enemy that killed them gets a percentage bonus to their income, this bonus is set in the lobby. Someone self-destructs? Last person to attack their army gets the bonus. No more hiding, you fight or you die.

And for those of you who prefer a more passive game, fear not, this game mode is entirely optional.

Planetary Annihilation: TITANS

Planetary Annihilation Titans - Titans


Seismic Titan

  • Tier 2
  • Bot
  • Devastating damage to everything nearby
  • Amphibious
  • Attacks land, sea and undersea targets

eXodus says

Perfect for forcing an engagement, you just keep pushing and your opponent has to respond. The denser they’re packed the harder it hits. It doesn’t have any anti air measures so make sure you have some anti-air nearby. If you’re facing this beast and it’s travelling through the water, be aware that it’s only targetable by torpedos.


Rolling Fortress

  • Tier 2
  • Vehicle
  • Near invincible
  • Long-range
  • Heavy damage
  • Hover
  • Attacks land and sea targets

eXodus says

A unit which you should micro to keep it at range. Take advantage of its hover capabilities to keep it safe and strike from unexpected directions. Think of it as a hover Leviathan. With much more powerful guns.


Lightning Titan

  • Tier 2
  • Air
  • Heavy damage over a wide area
  • Attacks any targets except orbital

eXodus says

A great weapon for sniping any Commander not hidden behind five miles of air defence.


Invasion Titan

  • Tier 2
  • Orbital
  • Can link with a teleporter and send units directly to a planet’s surface
  • Attacks everything

eXodus says

Limited anti-land/air capabilities, but far more interesting is its teleporter. The ultimate planetary fortress breaker and Commander sniper. Deploy in the orbital layer over your target, drop a Manhattan to clear the area, follow up with troop invasion. Victory is yours. If you see one coming at you then make sure your Commander is on the move.


Doomsday Titan

  • Tier 2
  • Destroys the planet it’s built on once finished

eXodus says

If you can’t take that world, why should they? Establish a foothold and then build this. Only titan that can’t be built by an orbital fabber. There’s a short wait between building it and the world being destroyed, so get ready to dig in.


Planetary Annihilation Titans - Bots


Tesla Bot

  • Tier 1
  • Very high damage over an area
  • Uses energy to fire
  • Attacks land targets

eXodus says

With its low speed this is best at taking out short-range swarm units such as the Boom and Locust. Good at protecting your Commander from snipe attempts. Keep an eye on your energy though, otherwise those reload times will render the unit worthless.


Nanobot Swarm

  • Tier 2
  • Extremely fast
  • Cheap
  • Close range
  • Devastating damage
  • Attacks land targets

eXodus says

Attacks through reclaim, so the cheaper it is the faster it dies. Absolutely amazing against buildings and can devastate an undefended base in no time, but steer well clear of high metal value targets like Commanders.


Proxy Commander

  • Tier 2
  • Builds advanced structures and titans
  • Durable high damage
  • Attacks everything but orbital

eXodus says

The fastest and most efficient builder in the game with access to almost every building. Don’t put this on the frontlines unless it’s building a firebase. Be careful with your hotkeys because – like the combat fabber – this unit is selected by combat hotkeys.


Planetary Annihilation Titans - Vehicles


Hover Tank

  • Tier 1
  • Fast
  • Can cross water and lava
  • Attacks land and sea targets

eXodus says

As the only ground layer unit able to traverse lava it will redefine systems like Forge forever, so beware of backdoor attacks. On land you’re better sticking to the Bolo, and it will need air support since it can’t take Spinners with it.


Flak Tank

  • Tier 2
  • Damage over a very wide area
  • Only attacks air targets
  • Devastates Air units

eXodus says

For when the Spinner isn’t enough. Be wary of the Wyrm though, it’s more than capable of bombing a Storm.


Mobile Nuke

  • Tier 2
  • Detonates a nuke on death
  • Slow
  • Extremely durable
  • Self-destruct attack

eXodus says

It’s slow, but will nuke on death. Give it cover until it’s close to target, or take advantage of its amphibious capabilities. Perfect for use in conjunction with the Helios.


Planetary Annihilation Titans - Air


Solar Drone

  • Tier 1
  • Produces energy
  • Mobile but slow
  • Weak
  • Attacks land, air and sea targets

eXodus says

Keeps your energy safe against a ground based threat, but you shouldn’t use it as your primary energy income as it’s incredibly vulnerable to Hummingbirds. Do not rely on that weapon to defend against anything more than single Dox.


Siege Bomber

  • Tier 2
  • Durable
  • Slow
  • Devastating damage
  • Attacks land and sea targets

eXodus says

If your enemy is building up the Flak then the Wyrm is what you need, its health allows it to punch through defences. It’s incredibly slow though, an alert enemy will have Hummingbirds on their way to intercept long before it arrives.


Support Platform

  • Tier 2
  • Repairs nearby units
  • Intercepts homing missiles
  • Does not attack

eXodus says

More interesting than the repair function is its interception capabilities which appear to extend beyond missiles to allow projectiles. As fragile as any other air unit.


Planetary Annihilation Titans - Naval


Support Barge

  • Tier 1
  • Repairs damaged ships
  • Builds and detects mines
  • Cannot help build things

eXodus says

Perfect when combined with high health ships for turning the tide in any engagement. Taking on the role of the combat fabber which can no longer go underwater, it has more health and a 50% better repair function for the same energy cost.


Drone Carrier

  • Tier 2
  • Builds and launches missile drones at enemies
  • Attacks land, air and sea targets

eXodus says

So long as you have the energy to produce Squalls, this has a higher DPS than a Leviathan, though a shorter range. Use where the enemy has limited AA capabilities, or even as a means to bolster the capabilities of your air force as the Squalls are controllable.


Missile Drone

  • Launched by Typhoon
  • Fast
  • Fragile
  • Attacks land and air

eXodus says

Once they leave the Typhoon these become units in their own right, losing health steadily over time. Control them directly for best effect.


Hover Destroyer

  • Tier 2
  • Long-range
  • Durable
  • Hover
  • Attacks land and sea targets

eXodus says

Your naval advantage no longer needs to become irrelevant when the shores are clearly, now you can easily transition into a powerful land capable force. Don’t underestimate its power on the water though, it has the health and gunnery you expect from a naval unit.


Planetary Annihilation Titans - Orbital


Space Probe

  • Tier 1
  • Fast
  • Cheap
  • Expendable
  • Provides ground vision
  • Does not attack

eXodus says

A cheaper version of the ARKYD without its radar capabilities. Two-thirds the vision for one-quarter the cost. For when you simply want eyes on target, or have smaller worlds to scout.


Orbital Battleship

  • Tier 2
  • Rapid-Fire
  • Very durable
  • Heavy damage
  • Attacks everything

eXodus says

Crushes Avengers like they were nothing and has limited anti-ground/air capabilities. Beware the Artemis, which outranges the Omega.


Railgun Platform

  • Long-range
  • High damage
  • Very low rate of fire
  • Uses energy
  • Attacks orbital

eXodus says

Gets rid of those pesky Anchors and can tackle the Omega if microed well. Be careful that it isn’t swarmed by Avengers. Costs 200 energy a shot, so make sure you have a healthy eco.

New Buildings


Bot Launcher

  • Tier 1
  • Builds and fires bots at nearby targets

eXodus says

If you want pure buildpower for Dox this will produce more in a given period than an unassisted botfactory. Can be built on water and provides a safe means to project a land threat from sea.

New Maps

Terrain has been a big focus and a lot of new plateaus have been added to the existing biomes. Some maps have been updated to, with PAX being completely overhauled, and new ranked maps have been added that use plateaus a lot too.

Below is an overview of the new maps TITANS introduces.

Clutch (2-4 Players)

The type of game you get here will vary greatly depending whether you spawn on the mainland, or the small offshore island. A relatively traditional game can occur on the land, albeit with plenty of opportunities for sneaky backdooring, but from the islands you’ll want to explore the new possibilities ships offer you, while maintaining a strong air force to limit enemy expansion. Consider pushing inland with Kaiju supported by Typhoons.

Added to the ranked ladder map pool.

Planetary Annihilation Titans - Clutch Planetary Annihilation Titans - Clutch Planetary Annihilation Titans - Clutch Planetary Annihilation Titans - Clutch Planetary Annihilation Titans - Clutch

Lock (2-6 Players)

A great map for some 1v1 action which favours raids and artillery. The metal is spread out, but access to your base is controlled by just a few ramps. Don’t be fooled into trying to fortify them though, there’s still enough that you opponent will find a way in, just guard key entrances where you don’t have a real mobile presence.

Strike with Dox to keep them on the back foot, then follow up with Grenadiers and avoid their main force while firing up on them from the lower levels.

For maximum joy form an honour guard and roll a Manhattan up the central ramp into their base.

Added to the ranked ladder map pool.

Planetary Annihilation Titans - Lock Planetary Annihilation Titans - Lock Planetary Annihilation Titans - Lock Planetary Annihilation Titans - Lock

Crag (2-6 Players)

A map of two halves, with one having concentrated metal on plateaus and the other spread out amongst the crags. Artillery will do well one one half, while the other can favour some fast raiding and more traditional direct fire compositions.

In a FFA it can be tempting to ignore the crags and just make a grab for the concentrated plateau metal. Don’t fall into that trap.

Added to the ranked ladder map pool.

Planetary Annihilation Titans - Crag Planetary Annihilation Titans - Crag Planetary Annihilation Titans - Crag Planetary Annihilation Titans - Crag

Bedlam (2-8 Players)

A wonderful FFA map which allows you to see almost all the new TITANS content. It’s very open, but access is controlled by rivers. You will start out with a land game, but later transition into control of the all important sea which at T2 has the capability to shell almost every metal spot, but there’s not enough metal in the sea for you to ignore the land.

Beware of sneaky attacks by amphibious and hover units. And while your opponent just across that small stretch of sea may feel a long way off, keep an eye on them or you’ll have an Atlas wading across the narrow strip to bring your end.

Planetary Annihilation Titans - Bedlam Planetary Annihilation Titans - Bedlam Planetary Annihilation Titans - Bedlam Planetary Annihilation Titans - Bedlam Planetary Annihilation Titans - Bedlam

Changes Since Planetary Annihilation Launched

Perhaps though that it’s not just TITANS content that’s new to you. If you haven’t been active in Planetary Annihilation for a while you might have missed some of the many, many additions that have been made post-release. Leading up to TITANS, Planetary Annihilation has received significant content updates every few weeks on the stable branch, and almost one a week on the public test environment (PTE).

Check them out.

Even if you don’t feel ready to make the jump to Planetary Annihilation: TITANS yet, give the original game a try, it might just surprise you how much has changed for the better.

Interview With The Developers

On launch day I got a chance to speak with Tom Vinita and Steve Thompson, the Project Leads for Planetary Annihilation TITANS. Learn about the process, the plans, the thinking behind it all and, most importantly, what their favourite unit is.

Apologies for the audio quality, Uber didn’t have access to their best microphones for this interview.

Thoughts From The Players

I and a few others were lucky enough to have early access to TITANS to put it through its paces for Uber. Here are our thoughts:

Cola_ColinCola_Colin – PA Stats

After the initial WOW of seeing TITANS for the first time I started looking for more subtle balance changes and was happy to find that for example different kinds of fabbers now have different purposes. Also unit wreckages are obviously something I have been looking forward to and I am pleasantly surprised that Uber managed to not only turn unit wreckages on, but also to have infinite lifetime scorch marks. The planets now really turn into a scorched mess after a while and you can really see that a war has waged on them.

Some of the new units are real oddballs and I am curious to see how they will integrate into the game once people start fighting over the top spots on the ladder.

This is the addon I’ve been waiting for.

mikeyh – PA Lobby

TITANS expands Planetary Annihilation with new units and deeper game play that will make both causal players and seasoned RTS fans want to stomp around and blow stuff up.

Favourite quote from the tutorial: please don’t die.

proeleertPRoeleert – Hotbuild2

I’ve had a lot of fun playing TITANS already, it brings so much soul and fun to the mix. Even if you lose in a FFA you stick around to spectate mode cheering on the other players to spread destruction with the TITANS.

The Bounty Mode is very interesting had some cool fights to get or deny the ecoboost. The Angel Support Air unit is definitely my favorite new non-Titan unit it shoots down practically anything.

Can’t wait to see all the units in action in upcoming tournaments.

QuitchQuitch – All Round Great Guy

I’ve found the expansion content an absolute joy, adding new strategic depth to the game without falling into the trap of more units for more units sake. Of course, the proof is in the pudding as they say, and it’s when the uber level players get theirs hands on it we’ll see how it shakes out. Suffice it to say that I’ve enjoyed trying out new things, and I may have an unhealthy love for the Atlas Titan.

I’ve spent more time on Bedlam than any other map, and combined with Bounty mode which encourages much more aggressive play, I think I may be involved in more FFAs in the future.

My favourite change is probably the reintroduction of fabber build differentiation which disappeared some time during beta/gamma. I love the additional flavour it provides the game, making decisions based not only on the unit mix you want, but also the most efficient way to expand your economy and production.

TheWrongCatTheWrongCat – Head of The Realm

I giggled like a schoolgirl playing the first mission of the tutorial. I’m not quite sure what I was expecting, but it certainly wasn’t for that gigantic colossus of a machine to rear up and stamp on the enemy Commander’s head.

I feel like TITANS can do for Planetary Annihilation what Forged Alliance did for Supreme Commander. The unit roster feels much more comprehensive and fleshed out. In particular the Orbital layer now feels much more like a complete experience and an engaging theatre of war in its own right.

With this expansion I’m really excited for the future of Planetary Annihilation. This will appeal to die-hard Supreme Commander fans and Total Annihilation fans alike, and I can’t wait to see what the modding community will do with it!

What Now?

So you’ve read about all the changes, what do you do now? Well, go play the game!  If you’re completely new to Planetary Annihilation then check out our guides section for more assistance. Consider stopping by PA Chat, community members are always happy to lend a hand or setup a game. If you’re interested in really digging into the stats then hop over to PADB. You might also want to grab PA Mod Manager which will allow you to tweak the UI, install new effects, or even run mods which add new units or overhaul the balance.

We’ll see you in the game!

Uber Entertainment

Uber Entertainment Team

The team behind Uber Entertainment

Published: 18th August, 2015

About the author

Queller AI

Quitch is the creator of the Queller AI, a smarter and more humanlike AI for Planetary Annihilation. He's also very active in the community and likes to put together resources designed to help new players get more from the game. He can regularly be found on PA Chat.


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